Quote:
Originally Posted by 0PiX0
Seems somewhat similar to this issue:
PHP Code:
for (temp.pl: findlevel("somelevel.nw").players) {
//does not work
temp.pl.findweapon("myweapon").trigger("Event");
//works
with (temp.pl) {
findweapon("myweapon").trigger("Event");
}
}
|
Try:
temp.pl.weapons[temp.pl.weapons.index((@"myweapon"))].trigger("Event");
I don't believe findweapon would be a player function. Then you could do something like this in a player-joined class:
PHP Code:
public function triggerWeapon(wep, a, b, c, d, e, f) {
player.weapons[player.weapons.index((@wep))].trigger(a, b, c, d, e, f);
}