Quote:
Originally Posted by maximus_asinus
I think the most confusing part to me was there being rooms where I had to kill all the baddies for a key. In Zelda they basically told you to kill the baddies because they'd lock you in a room with a few baddies inside and it would just click "I should kill these guys". Classic does not do this, and with there being rooms with baddies and no keys a player cannot discern whether or not they should be killing baddies at all, and they shouldn't have to kill all the baddies in every room they walk into just to find out.
|
I did actually consider having to kill all rats in some of the levels mandatory.
Potential problems then however would be that the quest could become too much harder + more annoying with them respawning but possibly too much easier without them respawning, I think it works fine provided there is some indication that a key can be obtained:

(plus maybe the fact there is a locked door contained in that level)