Nice use of moving platforms + pulling switch.
Quote:
Originally Posted by maximus_asinus
I think the most confusing part to me was there being rooms where I had to kill all the baddies for a key. In Zelda they basically told you to kill the baddies because they'd lock you in a room with a few baddies inside and it would just click "I should kill these guys". Classic does not do this, and with there being rooms with baddies and no keys a player cannot discern whether or not they should be killing baddies at all, and they shouldn't have to kill all the baddies in every room they walk into just to find out.
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Actually most of the 2D Zelda games did not do this. However, Link's Awakening would usually leave a tile in the room that indicated a key was going to fall there, as well as the compass played a noise whenever you could obtain a key in the room when you entered it.