Quote:
Originally posted by KJS
u know what would be a cool idea (mabie for npc servers only)...
is to allow the level to be changed (and it changes the accuall level on the screen and stays like that when you say update level)...
so it would save it to the file its self...
(it would be good for lats they can work on the spot then lol, just have to make a weapon to support the tiles and objects lol)
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well on UN im making this thing so you can choose whatever tile (from id . id is tilex+(64*tiley) ) and then the user can select whatever and can build it .. thats why i wanted to make it non-local
i did this . a npc in the level keeps checking server strings for server.clevelx , server.clevely , and server.cleveltile . and then it gets the x,y and tile id and puts it there . so every1 can see it . but there is a problem . if there is lag and such . it does get messed up . so i might just make it local .