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Old 06-02-2011, 04:22 AM
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In my experience, when people want to make larger-than-normal maps, it's because they intend on making it into an adventure map with lots of exploration and what seems like vast fields of nothingness between towns, but run into the most common problem on Graal: Lack of imagination resulting in no sub-quests, random loot/levelling dungeons, etc in between. Zodiac went with this kind of idea and it worked out nicely balanced with such dungeons and whatnot spread throughout the map, but they weren't always going to be in your vast surroundings to stop by. There are still places you have to wander aimlessly with nothing interesting to do. Zodiac's downfall on there is possibly that most of their fillers are levelling dungeons and (though increased over the years) less quest stops hidden out there making it quite boring for higher levelled players to just stop by a dungeon now and then unless they were to loot some drops.

There is an upside to aiming for a larger map, but you have to get your imagination and creative streak behind it, otherwise you will end up with vast wasted lands that could better be compacted into a smaller map.
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