Quote:
Originally Posted by xAndrewx
What is Atlantis? I couldn't find out
1,) I couldn't read the full sign message (at the start, main room), maybe a tutorial for controls. I read it again but pressed 'a' to read further messages. Make it so if you press any key [a/s/d] it shows the full sentence, and you keep pressing them to 'end' it
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Controls and questions about Atlantis itself will all be covered in the introductory quest which will be released soon.
Quote:
Originally Posted by xAndrewx
3,) Sign posts to show what each house is- other than signs. I don't want to read a sign to know what kind of shop it is. (mostly the start area- other houses did already have a sign)
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Most buildings have a design with an image describing its function. What do you want signs for?
Quote:
Originally Posted by xAndrewx
4,) Hard to read font in inventory,
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Serious?

Huge resolution or something? If not, what, specifically, is hard to read about it?
Quote:
Originally Posted by xAndrewx
and also add mouse functions to it?
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Nope.
Quote:
Originally Posted by xAndrewx
5,) I picked up some stuff from a bush, but I had no idea what? Maybe a message showing what you picked up
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We planned adding some display showcasing what you actually picked up, but later scrapped it because at the time, we couldn't think of a good way to do it (constant messages for those kinds of things are lame as hell). I believe covering this in some sort of tutorial will do.
Quote:
Originally Posted by xAndrewx
Script Errors
HTML Code:
Script: Function onTimeOut not found in function onCreated in script of (in level at_inside-sparcave.nw at pos (54, 17))
Script: Function ChatBar_ToggleTaskBarButton.destroy not found in function onTimeOut in script of Weapon -Map
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First: not sure. Level related, will look into it.
Second: Gah. I
still haven't added a check if that darn button has been destroyed already.
Quote:
Originally Posted by xAndrewx
I did like it- very lovely to walk around. Great stuff so far 
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Glad you like it
Quote:
Originally Posted by Rave_J
umm the palm trees look like they were edit with zelda palam trees
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They weren't. Case closed. Lack of evidence (and because I say so

).
Quote:
Originally Posted by Deas_Voice
Blaming it on the client like that is a bad idea; considering that i did close the client in-between, so it has to be a problem there. (first time login)
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I just want to blame it on something because so far it has worked for everybody else and there really isn't
anything that could possibly go wrong. The script sets the part x, y, width and height for the image objects before showing them, so everything should work out nicely
