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Originally Posted by Crow
That guy's missing? What the..? Do you just not see him, or what else is up with that?
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there's an arrow pointing at nothing; i do not see him at all. no shadow, no nothing.
e; also found that the bartender next to the sparing cave is also missing.
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Originally Posted by Crow
Planned, but that is low priority stuff.
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=p
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Originally Posted by Crow
Use "sethat" without any other parameters to take hats off. Not pretty yet, but I'll make the whole thing more user friendly later on.
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oh i see.
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Originally Posted by Crow
The mining hat customization stuff is a pretty neat idea. We'll look into that.
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i know, right?
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Originally Posted by Crow
The transparency is somewhat experimental. I wanted it to blend in with the mirror. I'll probably end up changing that to 100% again. What do you mean by saying it shows the whole image, though? Does it show the complete head image to you rather than the front view only? Which OS are you running Graal on?
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i'm seeing the whole(compleat) image, as i said.
i'm running Ubuntu Linux, with V6beta, of course.
e2; just went and checked again, i now see 3 heads, the front view of them.
Quote:
Originally Posted by Crow
The arrow alone should be enough as an attention grabber. I agree it looks strange in the OSL though, since the arrow overlaps with the text above the sign.
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yeah, it grabs your attention alright, but as i said, could help a bit more with "talk to me" or "read me" above it too.
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Originally Posted by Crow
Not yet 
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:o
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Originally Posted by Crow
I actually thought I was doing that already. Thanks for pointing that out. I'll look into it.
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hehe, i guess it's not easy sometimes, but a idea would be that you would join them to a class, and define what direction you should be faceing to talk to it.
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Originally Posted by Crow
I will add some neat effects to the HP display later on. Those should do the trick.
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okey
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Originally Posted by Crow
This will show up in the inventory when you have bombs/a bow, right next to the icon. It will then also show up next to the selected item in the top right corner when bombs/bow are equipped.
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alright
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Originally Posted by Crow
Line breaks. They appear on some signs/NPCs because the text was written in a strange way in the NPC itself, not closing the string but adding line breaks to make it look clean in the editor. We'll go through those NPCs/signs and fix them, don't worry 
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oh? that's odd because it's in so many of the NPCs!
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Originally Posted by Crow
Thanks! And thank you very much for the feedback, I appreciate it.
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no problems
