Thread: guns admin
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Old 05-17-2011, 03:40 AM
hunterhunk hunterhunk is offline
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Quote:
Originally Posted by jkldogg View Post
Sounds pretty good, but you need to elaborate on that. Those suggestions are pretty mixed up.
I'm saying that you have to find some sort of bigger flaw for 2 bullet guns that makes them different that other 20 damage non 2 bullets weapons.

For example:

DR's current stats:
Damage: 20
Rate of Fire: 0.22
Freeze: 0.12
Reload: 0.36
Spread: 0.04 (4.58°)

What you could do to fix this for a new balance is

Damage: 20
Rate of Fire: 0.41
Freeze: 0.14 (doesn't really matter anyway)
Reload: 0.5-.6
Spread: 0.04 (4.58°)

keep the spread low, make it semi automatic again, and keep a low spread for it, and make its clip smaller

Shipka's current stats:
Gun Stats for 'Shipka':
Damage: 20
Rate of Fire: 0.35
Freeze: 0.12
Reload: 0.36
Spread: 0.08 (9.16°)

What we could do with this
Gun Stats for 'Shipka':
Damage: 20
Rate of Fire: 0.45-.5 (SINCE IT'S AUTO)
Freeze: 0.14 (doesn't matter same anyway)
Reload: 0.5-.6
Spread: 0.05

Since shipka has a tiny bit more spread, give it a little smaller clip than the DR.

ACR stats:
Damage: 20
Rate of Fire: 0.3
Freeze: 0.05
Reload: 0.4
Spread: 0.09 (10.31°)

What ACR should be
Damage: 20
Rate of Fire: 0.4
Freeze: 0.14
Reload: 0.6
Spread: 0.03

Give it a small clip due to it being faster than the other ones, but it's more expensive

but regardless, 2 bullet guns are seriously overpowered if you know how to use them

that's what you can do with 2 bullet guns, just a basic blueprint/idea

Or you could change the damage of the weapons too.

Edit: This is for when you re-scale guns, the only immediate nerf at this point in time should be the ACR. Just throwing it out there.
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