View Single Post
  #14  
Old 05-16-2011, 02:56 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by fowlplay4 View Post
Joining it to a weapon should force it to pre-load on the client-side though, no?
I'm not so sure this is the case with player objects, I have a class which is handling level types (nopk, quest, pk, spar etc) which is joined to players and a clientside wall checking script within a weapon, the problem can still occur when using these functions.
Reply With Quote