Quote:
Originally Posted by ffcmike
Funnily enough before deciding to test this I tested the normal situation of logging in having restarted the client while containing a player.function clientside within weapon + NPC scripts onCreated, and the function happened to work each time, so I think this is only really a problem when lag is involved.
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Joining it to a weapon should force it to pre-load on the client-side though, no?