
05-07-2011, 07:45 PM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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Do you think that it would be possible to make bullet-dodging exercises easy for the level designer to implement?
Like make different classes of bullets that would fly across the screen and script it to be simple and flexible to change around.
Also, accuracy of collision detection of the bullets into the player would ultimately be the main focus, trying to get that nailed down accurately. |
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