
05-02-2011, 10:24 AM
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The Muffin Man
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Join Date: Oct 2010
Location: Australia
Posts: 563
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An option you could have is all the posibilities scripted into the the actual weapon script and only sections are chosen through an array generated by your gui, at least... thats how I would do it since I only code in gs1 since gs2 is too poorly documented for my liking. |
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