Quote:
Originally Posted by xAndrewx
Sorry but is there a clientside version?
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No but you could set a clientr/client variable and use:
player.onlinetime = clientr.login_onlinetime + (timevar2 - this.login_timevar2);
Serverside:
clientr.login_onlinetime = player.onlinetime;
Clientside:
this.login_timevar2 = timevar2;
It won't be perfectly precise (may vary by a few seconds), but close enough for what you plan to do I bet.