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Old 04-27-2011, 04:55 PM
scriptless scriptless is offline
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working with water, tile layers

Okay, I have a few questions. Currently I am working on making the ability to dive, with realistic features for classic style servers.

I have a few questions on what might be the best approach. Currently I am having to make Tilelayer[0] have water tiles to make player swim.. then Layer 1 to have sand for what you see at the bottom.. and layer 2 to be the water you are diving under..



To accomplish this I am making player's alpha change. But I am not a big fan of this since the player becomes semi-transparent. Tho does begin to look like being "under" the water.

I am also changing the player.z to with plans that you will dive to your shadow..

Last edited by scriptless; 04-27-2011 at 11:25 PM..
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