
04-26-2011, 01:06 AM
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Kevin Azite
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Join Date: Sep 2005
Posts: 1,489
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dunno if this can really be changed in time but on servers using default hit detection, players that are hit abruptly stop at the edge of swimming tiles if they are crossing walkable land, and sometimes this causes the player to not actually enter the water
would also like to see an event get thrown for players entering water since checking to see if their ani is swim or something is virtually the only way to accurately check and even then it doesn't always register in a .05 timeout |
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