Quote:
Originally Posted by MajinDragon
Great how you've ignored the beginning of my post. But let me make my points clearer. This notion that we should recycle items that have been made 'lost' through houses falling by redistributing them is not something that any effort should be put into. This fails to see the bigger picture and doesn't deal with it in a long term and progressive way.
Clearly the worry is that through houses falling items are being lost and there aren't enough to supply the entire server therefore making things unnecessarily rare. Lets say theoretically we put back all legit items that were destroyed through houses falling down. These items would probably sustain a population of 80-120 online average? Where's the solution to growth? There is none. These items wouldn't support a population of 1000 and wouldn't accurately reflect the servers health in terms of population. If the server remained at 20 average there'd be too many items.
Better you just keep it like it is. House dies. Items die. End of story.
Better the focus be put on ways for players to obtain more items through methods like crafting, rewarded for events, rewarded for roleplaying etc. These methods would be much more long-term and growth supportive than simply recycling the old.
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I totally agree with that... but there isn't enough developers to even begin to tackle the problems on this server. I'm not saying that this would be the best solution either. It is a solution for now... to keep some items flowing. it is better to have something than nothing... there is currently nothing that keeps newer players trading. that is one of the main focuses of this game is the economy/trading.
I would like to see a new kingdoms server that uses the same concept... just revamp everything and make actual quests, storylines, world map, ect. That i would dedicate more time to and more of the older players would come to play. But, they would have to keep it updated and such or it would end up the same way as this server has.