Quote:
Originally Posted by 0PiX0
I don't see why a GuiBitmapCtrl shouldn't be used. If his weapon icon is 32x32 it will neither be tiled nor stretched. A GuiShowImgCtrl holds an entire TShowImg object, while the bitmap control simply draws the specified image.
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It's not like that makes any difference. If you want to go that way, tell him to use showimg() instead because all controls inherit the GuiControl object.