
03-08-2011, 11:55 AM
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Join Date: Nov 2008
Location: Spain/Sweden
Posts: 490
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I agree on parts where the points cause people to run at low health or have the whole team block up an entire doorway so the person who walks in is dead in matter of a second with no resistance what so ever.
The guns they released is a step forward but the guns are still very expensive for an ordinary person who has pretty much nothing. I've managed to be able to obtain 5,000 per hour from mining/digging. Unless you're 30-35+ mining, it wouldn't be much of a difference.
It's still a lot of time consuming, no person in their right mind would be able to come up with 500,000 money that they have earned themselves, unless they have been working for it for an extremely long time. The weapons aren't that balanced in price either. I'd go with the fnmark anyday over the ove glove, and the difference in price is big.
The ove glove has too little freeze for my liking, I need something thats there to stop me from walking into bullets (the freeze), but not too much freeze either.
Anyways I also agree that when you die you should not lose a point. Unless the whole gang lose a point when you lose your point it wouldn't make a difference for the gang. Other than the leaders wont know how bad you are, or well how many times you die. But that doesn't mean you're bad, you could be the damage dealer while dying a lot just so your team can finish them off.
I don't know how the salary system would work from what you've written, but I do agree on (most) parts. |
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