Quote:
Originally Posted by Tigairius
Use player.levelname instead of player.level.name because levelname is sent to all players.
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Quote:
Originally Posted by cbk1994
Note that this only works on v6.
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*sigh*
Quote:
Originally Posted by WhiteDragon
Personally, I encountered a problem like this when making a minimap, because you won't have the exact player coordinates after they move far away enough. My solution was just to fade players out after they are far away enough, but I think we're going to change it soon.
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DING DING FU-DING-KING
And we have a winner

I fade on the minimap, but my minimap is, at the same time, my large map. And I don't want to fade on the large map.