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Player level/gmap in clientside allplayers loop
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03-06-2011, 02:43 PM
Crow
ǝɔɐɹq ʎןɹnɔ
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Player level/gmap in clientside allplayers loop
I'm trying to find out the level/gmap name of other players looping through
allplayers
on the clientside. Doesn't seem to work. obj.level.name and obj.gmap.name always return nothing. Any advice?
Crow
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