Quote:
Originally Posted by AlexanderK
Red field:
tiletype(x,y); returns 2, hurting underground. When you stand on there, your character slowly looses 0.5 player.hearts until he dies. Is there a way to stop that? I guess I could use some kind of loop and add player.hearts but maybe theres something like disablehurtinggrounds(); or disabledying(); or a serveroption I don't know about.
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There's nothing, nope.
Quote:
Originally Posted by AlexanderK
Green field:
tiletype(x,y) returns 10. I have found no documentation about that tiletype. Is it undefined? Well then I could use it for scriptinng purposes without having to worry about the game's features interfering.
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You can do that. It seems to be unused. I did use the same space on Era to do some fancy stuff in the past, which hasn't even been used as far as I know.
Quote:
Originally Posted by AlexanderK
Finally, is there a way to turn off the little animations by your feet when you stand in water or wamp or just change their look?
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You can try removing the sprites from sprites.png, renaming it to something else and then using setspritesimage() to locally switch sprites.png with another image.