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Originally Posted by Supaman771
Sounds fairly cool, would make houses a viable thing for all players.
But with the current economy players buy houses with the foresight that they can sell them if they want/need to. Also getting custom house levels is another big part of it... some players just want a cool looking place to chill. With this system I don't think either of those would be applied. I suppose adding this system after a reset (like with the all guns in shops idea) could cure these problems.
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Era should be less centered around the economy and more centered around pking and having fun, imo. The players we would upset with this shift are the ones we'd probably be better off without, anyways (scammers, usders, etc).
Quote:
Originally Posted by Supaman771
Though also wouldn't this make the Hotel practically out of business and decrease usefulness of lockers?
And what about allowing friends into the houses? If you grab the door for the house would a menu with like 20 friend's houses in the same building type appear and you choose one or something?
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I haven't given it much thought. I was just throwing out the idea of instanced houses. The hotel and lockers would just be cheaper alternatives, I guess. Perhaps reducing the number of locker storages to a single building at unstick me (giving it the location advantage).