Quote:
Originally Posted by fowlplay4
It's just a generic RPG damage system, the only difference is you would store the time of last hit and calculate further damage based on it. The Monk skills on Zodiac do something similar.
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I believe you rather rushed through what I was stating. It doesn't necessarily effect damage as much as it affects what you're even able to do, along with beneficial boost overtime of keeping said combo up, now remind me exactly how generic that is versus your example?
No bonus points 4 u though.
But to avoid a fight; I'm confused by the statement lacking of reasoning behind said statement is all considering where my example says otherwise considering it never effected damage rather it effected the experience you gained.