Quote:
Originally Posted by fowlplay4
Well an obvious hack would be just to remove the shadow from the gani and draw another shadow but I figure you want to avoid that.
Shot in the dark.. pass the z value as a parameter and set it in the gani script:
PHP Code:
SCRIPT
function onPlayerEnters() {
this.z = params[0];
}
SCRIPTEND
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Dammit, I seriously wanted to avoid **** like that :/ I'll give it a try, but this is one of the most annoying workarounds I've seen so far. I hope some genius will come up with something more elegant. Thanks, though.