
01-22-2011, 09:23 PM
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One More Time
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Join Date: Aug 2010
Location: TN, USA
Posts: 631
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My method to handling is a tad different. I use -sword system which handles slicing/charging/spining/updating tiles, but I have individual sword weapons. When a player selects a sword I trigger a function serverside of the sword weapon which handles the stat modifiers and sets a clientr val with the sword name/sword image/inventory position. When player selects another sword I find the sword the player has by a clientr value I set, then after it returns the mods to normal then update the clientr val and then trigger the mods in the new sword. |
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