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Old 01-22-2011, 01:08 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by AlexanderK View Post
I'm new to this, but shouldn't the experience be stored in a clientr. variable so it is safe?
Wordy yes.

Yes thats a perfectly fine way to do it, as long as it's being validated on the server-side.

Provided the EXP system is checking EXP on the server-side after it's added then there's no problem with trainers/CEs since they can only change the visible value to the client.

Unless they manipulate the client in such a way that it allows them to exploit a method to earn exp.
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