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Old 01-21-2011, 11:57 PM
AlexanderK AlexanderK is offline
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How to handle custom swords

The thread title says it all.

I'm nearly done with my custom Item system and Inventory, but I'm still not sure how to handle custom swords.

I was thinking that I could maybe add a weapon to the player, that is called like the sword with a "-" in front of it , eg "-Sword of Doom" , and that has a script that reacts to the Button S, and take that weapon away when another sword is equipped.

But that seems awfully complicated. I'm sure you guys have probably thought of a much better way to do it. So which way should I do it?
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