View Single Post
  #22  
Old 12-27-2010, 06:36 AM
MattKan MattKan is offline
the KattMan
Join Date: Aug 2010
Location: United States
Posts: 1,325
MattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to behold
Send a message via AIM to MattKan
Quote:
Originally Posted by DustyPorViva View Post
Mainly because I consider checkpointing a feature to ease the frustration of a game, not some sort of major benefit. The only point of a save point is to save some time from repeating too many steps that they've already accomplished, or to save them time from walking from far place to another just because they died. Over and over.

However here it's being treated as though it's some powerful weapon that needs to be balanced and it doesn't. A quest is something that involves the player actively playing the game. You either have to walk around fetching stuff, or more complex quests like a dungeon in Zelda. However, either way you actually have to do something. Sitting in a bed just waiting is NOT fun. Do you think it'd be fun? Do you think it's okay to break the flow a player may be having just so they make sure when they die they don't have to do something redundant? I've recently played Braid and they have a secret star piece that you have to wait for TWO hours just to obtain. Doing nothing. Sitting there, waiting for a slow-ass cloud to move across the level. Now this isn't two hours of waiting but the point still remains that to force the player to do nothing is counter-productive to gaming.

All I'm saying is if I'm playing a game I want to keep active. If I'm questing and I need to change my save point I want to get into a bed and get out, because I have no interest in that bed other than making a save point and I see no reason to spend 15+ seconds there for no other reason when I could have made quite a bit of progress doing something constructive.
Simple ways to solve this:
1) Add more save blocks and remove the beds
2) Lower the bed time to a maximum of 5 seconds
__________________
Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
Reply With Quote