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Old 12-24-2010, 07:47 PM
12171217 12171217 is offline
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http://en.wikipedia.org/wiki/Texture_atlas

Quote:
In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a unit by the graphics hardware. In particular, it is faster to bind one large texture once than to bind many smaller textures as they are drawn.
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