
12-20-2010, 11:52 PM
|
|
the fake one
|
 |
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
|
|
Quote:
Originally Posted by Twinny
For clarification, if onPlayerChats is used serverside in something like a weapon, it could have adverse affects along with inherent security risks. Best to do the initial checking clientside as a first step authentication to weed out any unauthorised use (saves a trigger) then trigger the server with the data. Serverside can authenticate and perform the action.
|
....what? |
|
|
|