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Old 12-20-2010, 09:48 PM
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Quote:
Originally Posted by Deas_Voice View Post
triggerserver sould be used instead of onPlayerChats() serverside
For clarification, if onPlayerChats is used serverside in something like a weapon, it could have adverse affects along with inherent security risks. Best to do the initial checking clientside as a first step authentication to weed out any unauthorised use (saves a trigger) then trigger the server with the data. Serverside can authenticate and perform the action.
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