Quote:
Originally Posted by Seeya
Very neat, i wish it didn't have a time limit though. Ruins the fun for me being stressed like that. I'd rather just have a set amount of lantern fuel, or something, so if i run out it's not even worth still being in there.
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Would be neat if every level you gained another 10-15 seconds. That should take some of the stress away and make it possible to get much deeper into the mine.
And then to balance it out every 5 or 10 levels make it so the rocks become harder and take an extra hit to break.
So that instead of always getting to levels 5-7 you might only make it to level 6 sometimes, but occasionally you'll make it as far as level 12. Which would create a better distribution of minerals.
And then you could expand it further by making a new pick that takes 500 of a mineral only found above level 10 to make that breaks rocks in level 5-10 in one hit. etc.
I love this mining system though, there is so much that could be done with it.
Heck I'd even consider making it so that you could see where the minerals are in each level, so that people might waste more time in the higher levels trying to get those minerals instead of rushing down into the lower levels.