
12-16-2010, 04:01 AM
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Finger lickin' good.
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Join Date: Nov 2008
Location: Colorado
Posts: 1,865
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I went ahead and optimized the movement system a little bit more. Basically I just removed a lot of redundant function calls and calculations. Some things were being recalculated 50+ times every frame, but now they're only calculated once.
You probably won't notice a big difference (if at all) because, as Chris said, most of the slowdown is due to redrawing nicknames every .05 seconds. |
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