Thread: FPS Lag on Era
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Old 12-16-2010, 04:01 AM
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I went ahead and optimized the movement system a little bit more. Basically I just removed a lot of redundant function calls and calculations. Some things were being recalculated 50+ times every frame, but now they're only calculated once.

You probably won't notice a big difference (if at all) because, as Chris said, most of the slowdown is due to redrawing nicknames every .05 seconds.
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