
04-01-2001, 09:05 AM
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no. just no.
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Join Date: Mar 2001
Posts: 3,088
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To balance the attacks, I'd suggest making a "Power Meter" similar to that of games like Marvel VS. Capcom 2 or Power Stone 2, so that the attacks were either powerful and took a lot of power from the meter, or didn't consume as much and weren't as powerful.
Then, you could build the power meter by dealing and taking damage, and use them like the Super Moves in Marvel VS. Capcom 2. It'd make the system very balanced, and still keep it usable. |
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NOTHING prances like a pony.
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