Quote:
Originally Posted by DustyPorViva
The only bad thing about onwall2 is that other functions have not adapted the same functionality, like tiletype() and tiles[]. So if you start working with tiles, then it becomes a pain in the ass.
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I'm confused what you mean by functionality? If you used tiletype for example, do you mean check if a tiletype exists in a given area of tiles? I actually think that feature would be VERY usefull, altho can be done with a workaround, it still would be nice.
Quote:
Originally Posted by Crow
onwall2 rocks, I use it. There's nothing wrong with it. In theory, it's just like tons of onwall calls in a loop, but everything is done internally.
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Thats what I was told.. But everyone made it seem like that internal loop caused alot of lag.. tho I never tested how much or never was offered any proof to back up there claims that it would create enough lag to halt the world.