
10-21-2010, 06:20 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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I always considered this a bug, and it's still not fixed with v6:
When using play2() or playlooped2() with coordinates, the "direction" of the sound playing doesn't update when the player moves, but stays the same all the time, from the point where the function is called. Not cool. Can't we make this dynamic? |
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