Quote:
Originally Posted by DustyPorViva
With images you may be able to do so by manipulating the blocking properties of npc's and onwall. Place an NPC with the slope as the image. Since onwall only considers the actual image blocking and transparency as nonblocking, you can use to pretty much "snap" the player to the closest position of the visual slope. It's hackish, though, as that's what I originally attempted to do.
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So it wouldn't work as smoothly?