Quote:
Originally Posted by Stefan
The only way to do that right now is to add itemdropevents=true in the server options, then the Control-NPC gets an event onItemDrop(level,x,y,itemname) each time an item is dropped. This is however disabling all classic items.
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I'm still confused how to disable all classic items. My NPC server gets the event when an item is dropped, the actual item doesn't show but I still hear a drop sound and the gralat noise sometimes. I've tried the old fashion take/take2/removeitem etc, nothing works. How can I get it so it doesn't make those sounds...
Basically how do I access the object in param[ 3] so I can completely destroy it.
EDIT: I'm working with the default pot;