
09-25-2010, 11:27 PM
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Registered User
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Join Date: Jan 2008
Posts: 247
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My only thought for a way to do something like this would be to do a putnpc2 for the class.. then once the class is placed keep record of its original spawn location then have the npc itself follow each player for x distance and once a max distance is reached shut off the effect.. ? |
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