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Old 09-21-2010, 11:17 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Jiroxys7 View Post
Now the bigger issue: The buff will run out (which will clear the param), removing the gani, but when I cast the buff again, from that point forward, until i reconnect, the gani seems to not want to show until a certain time has elapsed. I've tried messing around with the gani's script. things such as changing the lifetime of the particle and changing the max number of particles doesnt do anything. and if i set continueafterdestroy = true, it still wont work when I can visually see that the particle has ended. and will stay hidden for an unknown period of time until some time has elapsed. I've tried using a scheduleevent trick that i read elsewhere and that didnt seem to help either. I'm pretty convinced it's not actually a problem within the gani script, but possibly a problem with the player.attr system that needs to be worked around in a certain way.

So yeah, has anyone run into this problem before? And/or know what might be causing my problem?
Sounds similar to what would happen if you were using the onCreated event within the gani script as opposed to onPlayerEnters.
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