Anywho, I'm now trying to work on a simplified version of inverness' workaround in which you can join the class to a weapon (that every player will have), then trigger a public function in the weapon while sending over some params, use triggerclient/server on itself, sending over the params, then triggering a public function in the class, sending over the params.
but when the weapon hits the triggerclient part, i immediately get a callstack overrun error. I have no clue what that is supposed to mean. any tips on what causes this?
Also @ Skyld, It really doesn't seem like it would be too hard to achieve. Especially knowing that it's possible to do a hackaround, a similar effect should be able to be hardcoded into graal.
edit: and triggeraction doesnt seem to work like this (i must be doing something wrong. what it is, i have no clue) and I'm really just trying to get the name of the account that put the npc. I dont get why that needs to be sent through a bajillion different scripts to get
