Quote:
Originally Posted by Dark_Zeratul101
I'll point out four distinct problems with Zodiac:
1. It's hard for many newbies to get into Zodiac.
2. Leveling becomes incredibly stale incredibly fast.
3. Not enough skill is used to play most classes.
4. There's really not much incentive to do things once you're level 60.
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1. Absolutely true, I'd still be running around leveling up on a random human char if you didn't walk me through every single little thing. <3 And even when I asked FAQs they normally answer as if though I know what they're taking about (Ie. When I was just starting I asked a FAQ what gear I should get for a Druid and they responded with 'AM shad' and I sat there like... wtf is that? '/lookup AM shad'... Item not found!).
2. Leveling is really boring, you just go to the same 5-6 dungeons and sit there while someone masses for you, 5-10 hours later you're cmped. Woo, but I really don't find any other problems with this (I sit there playing addicting games in a second window or watching tv).
I'd really love to see some newer monsters/dungeons, and it would be really cool if there were things like monster invasions or rebel uprisings. These would usually happen near a spawn point location (flag, fort, osl, some new invasion areas, etc.) and a would spawn monsters for a set amount of time, sending harder monsters (and bosses) as time goes on. After a set amount of time (could add a timer in the corner if the player is in the defending area), if the area stays defended, the defenders will be rewarded with random items based on how many kills and deaths they got. Or even a Invasion point system could be implemented with this (like CTF), and have prizes you can buy.
3. This was my main point in my earlier post, they should just rework the entire skill sets. Very few, if any, skills should be absolute hits or stuns... and they should think of some new things to add to make them better (like AoE damage, more damage or stun the closer to the central area you are, this could be really cool on Dragoon jump if it was point target. And the cmps could be for extra range/stun instead of extra jump chances.) Right now there are at least 2 skills, and for some 5+, that have the exact same effect. Mix it up!
4. There's a bunch to do, but its all repetitive and easily boring.
Quote:
Originally Posted by smirt362
One other thing, unless your class is specifically geared toward massing.....
Oh, one more thing. A link on the forums for the wiki would be grand.
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Yea, I also find that annoying, but you can just leech off others or buy a hedgebane (works for all classes and is fairly cheap).
Bookmark/favorite it. Or,
click here.