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Old 09-14-2010, 01:44 AM
Supaman771 Supaman771 is offline
Posting The Truth
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Quote:
Originally Posted by fowlplay4 View Post
You aren't contributing in any way with your post, the whole point of your posts is clearly to harass and incite some sort of raged response out of me. I really can't figure out if you're trying to be some sort of elusive troll or if you really are that dumb.
Lol, he wins.

Anyway I've been playing Zodiac a lot now and gotten pretty decent. My only main rage or thing I seriously dislike is the mass of 100% hit long ranged stuns. They are pretty ridiculous, if someone is far behind you then stops to cast one you can literally get over a level away from them but it will always hit, then they can just walk up and permastun/combo you in 1 session.

I mean, one or two of these on select classes (like assassin which would be pretty lost without the shadow bind skill). But just about any class can be concocted with one of these, such as gladiator which can already tank mass damage and utterly rape you with perma stun if you get close enough, but then you actually get the edge on one with hit and run and boom, your stuck mid-stride and they casually walk up and destroy you.

Then there's examples like Dragoon which pretty much only have 3 skills, and every single dragoon has to either jump + freeze + breath of fire or they are deemed utterly useless.

Basically what I'm saying is that skills should be reworked so if you get off the paved road you'll still be able to travel. Right now everyone just mashes the same 3-4 hot keys over and over, the only thing making either of them better being how expensive their gear is. Even in sparring, there is no real skill involved, the player should be able play the game and win. Their skill setups shouldn't allow them to, or eventually everyone's just going to make the same class with the same gear and its gg (a bit exaggerated but that's the final product of the current system).
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Last edited by Supaman771; 09-14-2010 at 01:56 AM..