Thread: Two questions.
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Old 09-13-2010, 11:26 PM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by fowlplay4 View Post
1. You can use setshootparams() to change the parameters that are called when the projectile hits so you can differentiate the exploding projectiles from others.
I was doing that before, but it looks like it needed more tweaks. I've got it working now, but it strikes me as a bit more convoluted than it needs to actually be. I do hope Stefan incorporates a better alternative soon. (if not already in v6)

Quote:
Originally Posted by fowlplay4 View Post
2. I don't see why you'd have that problem you should be using: replaceani("idle", "newidle");
I had been setting the gani to the alternative instead based on the player's weapon. I tend to avoid setani in the past to avoid problems in case something doesn't switch back. But I'll give this a shot.

Quote:
Originally Posted by fowlplay4 View Post
3. Use setshootparams, and re-calculate where to shoot it back to based on your parameters.
There was this trick i found out where you could use reflectarrow on all of the arrows in the area over and over. it make it seem like a time stop or something so it was neat. But perhaps I may be able to chop together some kind of way to emulate that.

Thanks for the help
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