Thread: Two questions.
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Old 09-13-2010, 10:31 PM
fowlplay4 fowlplay4 is offline
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1. You can use setshootparams() to change the parameters that are called when the projectile hits so you can differentiate the exploding projectiles from others.

2. I don't see why you'd have that problem you should be using: replaceani("idle", "newidle");

3. Use setshootparams, and re-calculate where to shoot it back to based on your parameters.
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