
09-13-2010, 10:31 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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1. You can use setshootparams() to change the parameters that are called when the projectile hits so you can differentiate the exploding projectiles from others.
2. I don't see why you'd have that problem you should be using: replaceani("idle", "newidle");
3. Use setshootparams, and re-calculate where to shoot it back to based on your parameters. |
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