Quote:
Originally Posted by devilsknite1
Not meaning to revive this thread, but out of curiosity, why does this baddy not move unless on the default pics1.png tileset? I tested this on a type 1 tileset and the baddy would not move. With the same code, I tried it on the default tileset, it worked fine. I also have a custom HP system in play. When the baddy attacks the player, it subtracts from player.hearts, not the clientr var I set it to. wutdo?
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The script does not recognize the levels tiletype unless you add the level to serveroptions like this:
PHP Code:
newtilesetlevels=mal_blobbowl.nw,exampleheader_