Quote:
Originally Posted by fowlplay4
The 'major' point is to protect the server from rogue LATs and other malicious behavior by locking the modification of a variable to a certain script. So only your class script could make changes to it. Would also force the scripter to use a certain API instead of a direct call.
I'd personally want something like this to go even further and be able to lock variables like.. clientr.item.* and so on.
I.e:
protectedvariables=player.rupees,"playerfunctions_ money,-MoneySystem"
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Rogue Lats... Well, for one you should always maintain good contact and relation with all your staff. Secondly if your log everything properly you can find these rogue lats and ban them accordingly. I can see it be put into graal in the future, but really I see no point, just bad lazy staff.