
09-07-2010, 03:47 PM
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Ideas on Fire
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Join Date: Jun 2007
Location: In my head
Posts: 3,208
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Here's another solution, taking the example of levels grouped in gmaps, some of them would still have blackness on sides since some roads are like 1x2 or 1x3.
Thing would be to make them eventualy bigger and show replicas of levels that are supposed to be aside, but still make the players have a little transition when they warp onto the real level that is on a gmap itself.
What about it? Would you mind seeing a level when you come next to it and have a transition to be really there, or not? |
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