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Old 08-24-2010, 07:51 PM
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Cassini
Join Date: Feb 2006
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Quote:
Originally Posted by Demisis_P2P View Post
I still don't really understand the idea?
Is it just team spars? Why not just say "team spars"?
Sort of like team spars, but not really at all. More like elite platoon teams than what you might be thinking. I'm saying these 'teams' will be training as a group extensively to play against another team just as heavily trained in diferent enviorments and goal orentated games. They practice all types of tactics and reaction time.

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Platoons
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Platoons would be groups of 5-7 players, one being the Platoon Commander. There would be 4-5 Platoons. They train in there own quarters when they have time time. Example being the Platoon leader talking to all his toonies telling tryin to find out the best time for everyone to have scrim/training, training that helps for game matches.

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The Games
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The Games are the matches that platoons and or 'scrim teams' have against each other. It's what all there practice leads up too, for The Games. The Games consist of simulations with gravity/different environments and diferent goals. I'd promote having alot of different variations so they are always on there tippy toes during before the games, seeing how they don't know what type of game it is going to be. The two platoons battling each other. These games would be a true test of skill, tweaked to perfection. Guns/Levels/Ect. Everything tweaked so it isn't one sided or anything, just a pure test of skill through trained platoons.

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Points
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These are 'perks', though they could also be determent's for the winning team. Such as the example of a platoon doing too good might get a point perk being trade platoon leader with another platoon leader. Points are important for any toon, though the reward for the points wont always be a 'reward.' This will be another way to keep everything evened out and make sure everyone keeps on there top game, making sure they are working there hardest for the next games. The Commander of the Games determines the perk for the point. Points are for two things: Obviously as a scoring system. But to mix it up a bit too, to make it even harder for these platoons, pushing them harder.

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Platoon Commander
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A ex player of the games who won Battlegrounds against odds. He would have alot of rights in the complex. Watches alot of spars, trains alot of kids, helps them out. Studies there styles, look for talent.

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General of the Games
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General of the Games is the high ranking officer of the games, and oversees the Commanders Actions. Though, the commander, though battlegrounds, can become the General of the Games.

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BATTLEGROUNDS
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After a semester of the Games, the two top toons will be picked for Battlegrounds. The Commander of the Games leads a Toon, and the top platoon leader of the semester leads the Generals team. Battlegrounds is nothing like the games. It is the D-Day of the games. The commanders team is the Allies, and the General is the Defender. Because the general is Defending his spot, and really the Commander has trained his allies to this day.

Battle grounds will probally not be much longer than KOTH.

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That's a shorter rundown of what I'm trying to explain. Also I'd like to add all these weapons / simulations / ect will be heavily tweeked to make sure it's elite battles simulations. Not some lame ass ****. Still I think my text doc runs it down alot beter.

Last edited by defaultaccount; 08-24-2010 at 08:04 PM.. Reason: type
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